Friday, 22 October 2010

The Blair Witch Project Trailer.. (Analysis AM)

The Blair Witch Project is a film which has set the boundaries for a new genre of film, for example, Paranormal Activity directed by Oren Peli. The handheld camera only confirms the realistic feeling of fear that the audience begin to feel in the cinema. As our movie is based on teenagers having a 'fun' trip camping which turns horribly wrong this movie trailer is very 'current' and the values which are decipted from the group of teenagers is something that we would like to create and bring in into our own media coursework.

The Blair Witch Project is a movie which has been viewed by a wide range of audiences from adolescents to adults and therefore does not have a set audience, which could be argued to be hard to acheive in the modern day world of cinema and film. This is an original film which I believe is achieveable on a low-set budget. However, trying to make a movie trailer based on hand held shots is risky and we may find that actually the shots do not look as good as if we were using a tripod and using long shots and medium close ups etc. Therefore I feel when we film our first draft, to use both handheld shots as well as camera shots such as long shot or close up.

The message at the beginning of the trailer, decipting that the movie is a real life story is also a method which can be seen in many major movies in the Box Office e.g. the Last Exorcism. The black and white lighting is effective as the audience feels as if they are physically in the dark as well as 'being in the dark' about the information in which we are given about the presence of an evil spirit. The realism that is created by the black and white lighting and hand held camera shots acts as if the audience is filming the documentary with them, and thus, builds up the suspense.

Cabin Fever teaser trailer

Friday the 13th teaser trailer

Friday the 13th (full trailer)

Conflict... AM


  • Conflict deals with how your characters must react and and act so that they can reach their intended goal

What is a story?

  1. Central conflict - Emotional conflict/Physical conflict. Work together to explore character and are 'connected.' Avoiding 'conflict condoms' and other mistakes that drain the life and emotions from your story
  2. Character conflict - the three best techniques to make your protagonist three dimensional. Emotional and physical conflict - Why you are your protagonist
  3. Bringing your protagonist to life - How your character's jobs, props, clothes, friends, home, traits, slang and car can give the audience important information and bring the characters back to life
  4. Conflict and Ideas - How conflict and concept are connected. Brainstorming - Methods for creating original ideas from nothing. Finding the right idea for your script. High concept is MY concept - a story that you will be passionate about that screenwriters will be passionate about
  5. Conflict and story - internal and external conflicts and story. Growing story from character or character from story. How story works. The connection between story and character
  6. Conflict in theme - Using conflict to explore theme. Theme and nexus, theme and dialogue.
  7. Structure and pacing - How the traditional 3 act structure really works - why its been used for over 2, 400 years.
  8. Thinking in pictures - film is a visual medium, and we use conflict to 'show' character through actions. Visual characterisation and visual story telling.
  9. Conflict and your supporting cast - How each character in your supporting cast helps to explore the central conflict
  10. Emotion pictures - A good script emotionally involves the reader. How to involve the the audience by using reverse, suspense, and plot twists.

Thursday, 21 October 2010

Discovering genre.. HT

All genres are divided into sub genres which helps the audience identify and become familiar with typical characteristics. Steve Neal (1995) says the 'genres are not systems they are processes - they are dynamic and evolve over time'. Genre characteristics all share similar elements; Typicla Mise-en-scene, iconography, location, shot types, camera angles and special effects. They also all share typical narratives and generic types for example typical male/female roles and archytypes.
Media producers all use familiar codes and conventions to often make cultural references to their audiences knowledge of society. Genre also allows audiences to decide what products they want to consume.

Rick Altman (1999) says how genre offers audiences 'a set of pleasures'...

  • Emotional pleasure: These are offered to audiences when they generate a strong audience response.
  • Visceral pleasure: These are 'gut' repsonses felt by the audience and is done by construction to create a physical effect on its audience. People can describe it as a 'roller coaster ride'
  • Interlectual puzzles: Genres such as thrillers offer the pleasure of trying to unravel a mystery or puzzle. Pleasure comes from trying to guess the plot or the ending or even being suprised by the unexpected.

Teaser trailer also throws up alot of discussion in whether itself is a genre..

Definition: A teaser trailer is a short trailer which advertises an upcoming movie, game or television series. They are unlik conventional trailers as they are much shorter in length (usually about 30 seconds long) and usually contain little if any acutal footage from the film. Teaser trailers today are increasingly focused on internet downloading and the convention circuit.

Teaser trailers are a genre which is intended to appeal to just one type of audience. they are used to promote awareness of a film and are not always literal representations of the film. Teaser trailers are a medium known for experimenting and to use controversial genreic conventions.

Creativity... HT

When looking at Tim Clagues video on creativity, says to focuys on stroy chatrs in order to get a structure for our trailer. Story charts are used to help combine story telling with technology as an inbetween stage in order to plan the structure of the film.


Tim also discusses how beachcombing is a good process to use to help generate creativity and initial ideas. He says how gathering little pieces of information and eventually creating into something is a process in which doesnt come quickly. When looking on Tims blog direct i found a diagram to help expalin this process...

When looking on http://www.petesmediablog.blogspot.com/ pete discusses how Tim Clague uses another technique called storycards. Which helps organise a piece of media this simply involves pinning up fragmented ideas and then reorganising them into shape an overall project. Tim also reccomends recording all discussions and ideas generated from whatever source just incase one day they are needed to go back to. it all helps to build up a story for a piece of media. however this idea isnt exclusively from Tim Clague he said he took this idea from the way H.G Wells an english author who created 'War of the worlds' and 'Time machine' who constructed his ideas by writing things on scraps of paper and putting them in a jamjar and when it was full would open it and start to construct ideas.

He also mentioned a site called http://www.postsecret.com/ which can help us generate an idea for our project. This site describes itself as a 'community based site' which enables people to post their secrets anomynously. He explains how this could be a good place to look for something to fuel an initial idea.